I'm totally in favor of reducing complexity. I've seen too many places where a Strategy or some other kind of Delegation design pattern should have been used. Instead a cluster of if-statements was used. Sometimes these if-statements suffer copy-and-paste repetition because someone didn't recognize the design pattern.
What's important is the the if statement -- in general -- isn't the issue. The anti-if folks are simply demanding that folks don't use if as a stand-in for proper polymorphism.
Related Issues
Related to abuse of the if statement is abuse of the else clause.
My pet-peeve is code like this.
if condition1:
work
elif condition2:
work
elif condition3:
work
else:
what condition applies here?
When the various conditions share common variables it can be very difficult to deduce the condition that applies for the else clause.My suggestion is to Avoid Else.
Write it like this.
if condition1:
work
elif condition2:
work
elif condition3:
work
elif not (condition1 or condition2 or condition3)
work
else:
raise AssertionError( "Oops. Design Error. Sorry" )
Then you'll know when you've screwed up.
[Update]
Using an assert coupled with an else clause is a kind of code-golf optimization that doesn't seem to help much. An elif will have the same conditional expression as the assert would have. But the comment did lead to rewriting this to use AssertionError instead of vague, generic Exception.
How do you feel about an assert in the else, e.g. assert not (condition1 or condition2 or condition3)? Failed asserts usually mean some kind of design or logic error (they mean that exactly to me, but opinions vary), which you indicated in your last mock up.
ReplyDeleteUm... I thought everyone whom took CS101 was taught this when the case statement was covered.
ReplyDeleteTo be clear:
ReplyDeleteRules for the proper use of the case statement:
1. always have a 'default:'
2a. if the work in the case statement changes the score state (i.e. later code is expecting it to have set state to a valid value) then raise an exception unconditionally as the only work in the default target. That exception should not be treated as a normal error, but a development internal error.
2b. if not, then use an assert in the default target.
3. In either case of 2, have the error or assert contain descriptive text.
(Taken from our coding standards document)
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ReplyDeleteI didn't mean the assert as code golf. The assert has an indication of "we shouldn't really have to check this, as it's supposed to be guaranteed true already, but we will anyway", which isn't as obvious (at least to me) the other way.
ReplyDeleteI do find it useful, moreso in early prototyping, to include the failed expression as the exception message by default. A generic "internal error, exiting" message can be shown to the user at a higher level where AssertionError is caught, rather than coming up with a meaningful message for each of these explicit raises.
However, both are very close in any case. (You seemed to acknowledge this by saying the only difference is in golf.)